Fraction Bump
Age group
            - Primary (Age 6 to 9)
 - Junior/Intermediate (Age 9 to 12)
 
Curriculum Goal
Primary: Number Sense
Represent and solve problems that focus on determining and using equivalent fractions, including problems that involve halves, fourths, eighths; thirds and sixths; and fifths and tenths.
Junior: Number Sense
- Represent equivalent fractions using appropriate tools, in various contexts.
 - Describe relationships and show equivalences among fractions using appropriate tools and drawings, in various contexts.
 
          Related Links
        
            
      
  
      
                      Context
                  
            
            - Two to four students in-person, or on a video conference chat.
 - Students should have prior experience with simple fractions and have an understanding of equivalent fractions.
 
                      Materials
                  
            
            In-person version
- Gameboard (Appendix A)
 - Fraction dice – to be made beforehand (Appendix B)
 - Game pieces – two different colours, one colour per child (20 pieces per child)
 
Online version
- Game file
 - Online manipulatives to help students determine equivalent fractions, if necessary.
 
Lesson
- The goal of the game is to lock in as many fraction models on the gameboard as possible by the end of the game.
 - Each player takes a turn at rolling the die (or, if playing online, pulling a card) and places a game piece on a fraction model that is equivalent to the fraction they rolled/pulled. For example, if the player rolls a 5/10, they can place a piece on the 1/2 or 3/6 models.
 - If there is another game piece on the fraction model already, there are two options:
- If it is the player’s own piece, they can place a second game piece and lock in that fraction model, meaning it can no longer be bumped.
 - If it is the opponent’s game piece, the player can bump off that piece and replace it with their own. The opponent takes back their piece.
 
 - The game ends once all the fractions models are locked in (with two same-coloured game pieces). The player with the most locked-in models wins.
 
Look Fors
- Can children use appropriate math language when describing fractions? (i.e. 2/6 = “two-sixths” or “one-third”)
 - What strategies do children implement to determine the magnitude of the fraction compared to the fraction models on the game board?
 - Can children recognize equivalent fractions? (i.e. 2/6 = 1/3)
 - Which fraction models commonly seem to cause confusion and/or lead to difficulty for students?
 
Extension
- Each player has to name an additional equivalent fraction before they can add a second game piece to lock in a fraction model.
 - Integrate improper fractions into the game.
 - Create a fraction dice or fraction cards with adding, multiplying, or dividing fractions. For example, create a fraction card with the equation “1/2 + 1/3”. Players would solve the problem first and then find the sum on the Fraction Bump gameboard. In this case, the player would look for an equivalent fraction of “5/6” on the gameboard. Similarly, fraction dice or cards could be created that require the multiplication or division of fraction.
 
Created by Sara Pijanowski. Adapted by The Robertson Program.